﻿using System.Collections.Generic;
namespace VirtualTournaments.Services.Tournaments
{
    public class Tournament
    {
        public const string PLAYOFF_TYPE = "P";
        public const string ALLAGAINSTALL_TYPE = "A";

        private string _name;
        private string _type;
        private bool _isActive;


        public Tournament()
        {
        }

        public Tournament(string name, string type)
        {
            this._name = name;
            this._type = type;
        }

        public string Name
        {
            get { return _name; }
            set { _name = value; }
        }

        public string Type
        {
            get { return _type; }
            set { _type = value; }
        }

        public bool IsActive
        {
            get { return _isActive; }
            set { _isActive = value; }
        }


    }
}
